
Strengths
- + Excellent self-sustain from heal-on-hit passives
- + Ten multi-target attacks make trash packs melt
- + Deep hard-CC kit with knockdown and airborne chains
Weaknesses
- − Strictly melee; relies on Leaping Slam and Rush Strike to stick
- − Only a handful of skills reach 20m
- − No party-wide buffs or heals







