Tank · Level 45 skills
Aion 2 Templar Skills & Rotation
Templar skill priority for Aion 2 at level 45: skill-point order, threat opener, Punishment burst, AoE and single-target rotation, and the best tank stigmas.
Updated ·By the Aion2 Atlas team·How we source data
Skill priority at a glance
- 1
Pummel - 2
Judgment5 s - 3
Punishment30 s - 4
Taunt30 s - 5
Doom Shield30 s
What is the best Templar skill priority and rotation in Aion 2?
- Skill points: Pummel → Judgment → Punishment
- Opener: Taunt, Battlefield Banner, Doom Shield, Judgment
- Stigmas: Taunt, Empyrean Lord's Punishment, Battlefield Banner, Doom Shield
- Specialization slots open at skill levels 8, 12 and 20
Data version: October 2026 Global launch dataset (client 2.0.3.0, level cap 45). Cooldowns from global client skill data via the Gamers4Life skill database.
Templar skill priority
Ranked by how much each skill matters at level 45: what you keep on cooldown and level first. Cooldowns are base values from client data, before Cooldown Reduction and specializations.
| # | Skill | Type | Cooldown | What it does for you |
|---|---|---|---|---|
| 1 | Active | – | Core AoE hit with high enmity. Your main damage and your main way to hold threat. | |
| 2 | Active | 5 s | Hits stunned or knocked-down targets. Every stun and knockdown you land should end in Judgment. | |
| 3 | Active | 30 s | Three-stage charged AoE that grants Execution (+200 Accuracy and more damage) for 10 seconds. | |
| 4 | Stigma | 30 s | 20 m hit with huge enmity and Shrink (−200 Accuracy, −10% Attack). Also has a chance to taunt players. | |
| 5 | Stigma | 30 s | 20 m charge that knocks the target down, shields you and readies Judgment. | |
| 6 | Stigma | 90 s | Raises your Attack in proportion to your Defense, so tank stats turn into damage and threat. | |
| 7 | Stigma | 60 s | 20 m stun on up to four targets with stagger damage. Your best pack control. | |
| 8 | Active | 20 s | Conditional hit that lights up during combat. Fourth in game8's skill-point order. | |
| 9 | Active | 10 s | AoE that cuts target Defense by 25% for 5 seconds. The whole party hits harder. | |
| 10 | Active | 30 s | AoE with a self-heal and Warding, a damage tolerance buff for 10 seconds. | |
| 11 | Active | 10 s | AoE with a stun chance that sets up Judgment. | |
| 12 | Stigma | 60 s | Shields every party member within 40 m. The strongest group save in the kit. | |
| 13 | Active | 20 s | Charge after a dodge or in flight with a stun chance. Gets you to a runaway add. | |
| 14 | Basic | – | Basic AoE that restores MP and keeps threat ticking. | |
| 15 | Active | 15 s | 20 m pull that roots the target in front of you. Grab adds heading for your healer. | |
| 16 | Stigma | 300 s | Raises Max HP and heals you instantly. Can't be dispelled. | |
| 17 | Stigma | 90 s | Pulls up to four enemies in front of you and roots them for 3 seconds. | |
| 18 | Active | 60 s | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
Templar rotation
Opener (grab threat)
- 1
Taunt — from range, before anyone else hits - 2
Battlefield Banner - 3
Doom Shield — charge in and knock down - 4
Judgment — on the knocked-down target
Burst (game8 sequence)
- 1
Battlefield Banner - 2
Doom Shield - 3
Punishment — full charge for Execution - 4
Warding Strike - 5
Shield Smite - 6
Pummel
Single target (boss tanking)
- 1
Pummel — main threat - 2
Debilitating Smash — keep the Defense debuff up - 3
Shield Smite — stun chance - 4
Judgment — after every stun or knockdown - 5
Vicious Strike — filler and MP
AoE (packs)
- 1
Empyrean Lord's Punishment — stun the pack - 2
Judgment - 3
Pummel - 4
Warding Strike — heal and tolerance mid-pack - 5
Poach — pull back strays
Skill points and specializations
Skill-level order
- 1
Pummel — Damage and threat in one button. - 2
Judgment — Fires after every stun or knockdown, so it is pressed constantly. - 3
Punishment — Execution buffs everything after it. - 4
Annihilate — Fourth in game8's order. - 5
Debilitating Smash — Defense shred helps the whole party. - 6
Warding Strike — Self-heal and damage tolerance. - 7
Shield Smite — More stuns, more Judgment. - 8
Shield Rush — Gap closer; a few points are enough.
Specialization slots
Each active skill opens a specialization slot at skill levels 8, 12 and 20, so you can equip up to three. Skill level 16 adds a fifth option to pick from, not a new slot. Skill points reset for free, so experiment.
Daevanion skill nodes
Board nodes and Arcana raise skill levels too; stigmas are levelled with Stigma Shards instead. The planner below opens with our Templar PvE layout loaded, so you can see which skill nodes it takes.
Open the Templar planner →Best Templar stigmas
PvE stigmas
- Lv 22
Taunt30 s - Lv 27
Empyrean Lord's Punishment60 s - Lv 32
Battlefield Banner90 s - Lv 37
Doom Shield30 s
PvP stigmas
- Lv 22
Noble Armor300 s - Lv 27
Grapple90 s - Lv 32
Empyrean Lord's Punishment60 s - Lv 37
Doom Shield30 s
Set from MetaBot's pick-rate table. game8's build runs Noble Armor in place of Empyrean Lord's Punishment for extra survival. Nezekan's Shield is the pick when your group keeps dying to raid-wide hits. Slots open at levels 22, 27, 32 and 37. Shards, costs and every class side by side: Aion 2 stigma guide.
PvE vs PvP
PvE
- ◆Open every pull yourself so enmity lands on you before the damage dealers start.
- ◆Turn bosses away from the party; frontal cleaves are your problem, not theirs.
- ◆Keep Debilitating Smash up on bosses: −25% Defense is a party-wide damage boost.
- ◆Use Poach on adds that run toward your healer.
PvP
- ◆Taunt works on players with a 50% chance: it forces them onto you and shrinks their Accuracy and Attack.
- ◆Grapple pulls up to four players together for your team's AoE.
- ◆Noble Armor's heal can't be dispelled, so it survives buff strips.
- ◆Templar damage is the lowest of the eight; your value is peel and control, not kills.
Common skill mistakes
- 01
Letting a damage dealer open the pull and then chasing threat.
- 02
Pressing Judgment without a stun or knockdown on the target.
- 03
Firing Punishment half-charged; the full charge is what grants Execution.
- 04
Skipping Debilitating Smash because it looks like a small hit.
Templar skills FAQ
What skill should I level first on Templar in Aion 2?+
Pummel, then Judgment, then Punishment. game8's order continues with Annihilate, Debilitating Smash, Warding Strike, Shield Smite and Shield Rush.
Which stigmas should a Templar use?+
Taunt, Empyrean Lord's Punishment, Battlefield Banner and Doom Shield are the most registered among tracked top players. For PvP, swap in Noble Armor and Grapple.
How do I hold threat as a Templar?+
Open with Taunt from range, then Doom Shield and Pummel. Pummel and Vicious Strike both generate enmity, and Taunt applies Shrink to lower the target's Accuracy and Attack.
When do specialization slots unlock?+
Each active skill opens a specialization slot at skill levels 8, 12 and 20, so up to three are equipped. Skill level 16 adds a fifth option to choose from but no new slot.
Is Templar good solo?+
It is the sturdiest class but levels slowly alone because its damage is the lowest. Battlefield Banner helps by turning Defense into Attack.
Related
Templar build (level 45) →
Stat priority, gear and PvE/PvP setups.
Templar leveling build →
Skill points, boards and stigmas from 1 to 45.
Templar Daevanion board →
Plan the skill nodes and share the link.
Stigma guide →
Unlocks, Stigma Shards and the best stigmas for every class.
Arcana guide →
Card skill lines that raise these skills at 45.
Class tier list →
Where Templar ranks in PvE, PvP, solo and for beginners.
Other class skill guides
