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Database · Global patch

Aion 2 skill database

Every skill we track for the 8 classes in one sortable table — type, cooldown, priority and what it does. Click a skill for its class rotation.

Updated ·By the Aion2 Atlas team·How we source data

What skills are in Aion 2?

The Aion 2 skill database below lists 158 skills across all 8 classes for the global level 45 cap: 75 active skills, 60 stigmas, 15 passives and 8 basic attacks. 124 have a cooldown from global client data; the rest show "—" rather than a guess. Filter by class or type, search a name, or sort by cooldown. Each skill links to its class's full skill & rotation guide with openers, burst order and stigma picks.
  • 158 skills, 8 classes
  • 124 sourced cooldowns
  • Global client 2.0.3.0, level cap 45
  • Not verified in game by us

All Aion 2 skills

158 of 158 rows

Aion 2 skills by class
Ruinous BlowGladiatorActive45 s1Charged rush and your biggest hit. Grants Prepare for Battle (more damage, crit and status chance), so the whole rotation orbits it.
Rending BlowGladiatorActive—2Main AoE hit on up to four enemies and the first place your skill points go.
Keen StrikeGladiatorBasic—3Basic cleave that restores MP. Specialized, it shortens Ruinous Blow's cooldown, so spam it between bursts.
Zikel's BlessingGladiatorStigma120 s4+20% Attack and +100 Accuracy for 10 seconds. Fit your whole burst inside it.
Lunge StanceGladiatorStigma60 s5Raises Combat Speed and cuts MP cost. The stigma tracked top Gladiators register most.
Rage BurstGladiatorStigma45 s6Lowers the target's Attack, raises your PvE damage and readies Overhead Slam.
Overhead SlamGladiatorActive5 s7Heavy follow-up that only works on a knocked-down target.
Blade TossGladiatorStigma20 s820 m throw that cuts the target's Defense by 30% and the healing it receives. Strong opener and anti-heal.
Lifestealing BladeGladiatorStigma90 s9Hits up to four enemies and heals you for part of the damage. Keeps solo pulls safe.
Wrath WaveGladiatorStigma60 s10Short-range AoE with heavy stagger damage and an Attack debuff. Save it for boss break bars.
Rush StrikeGladiatorActive20 s11Dash in after a dodge with a knockdown chance. Your usual way into a pack.
Leaping SlamGladiatorActive15 s1220 m leap onto a target. Hold it for enemies that run, not for the opener.
Mocking BladeGladiatorActive20 s13Single-target knockdown that starts your PvP lock chain.
Aerial SnareGladiatorActive45 s14Launches a knocked-down target into the air for 3 seconds to extend the chain.
Sword Aura RampageGladiatorActive—15Extra hit you can only use on Staggered targets. Weave it in during break phases.
TenaciousnessGladiatorStigma150 s163 seconds of immunity to damage and status effects. Your PvP panic button.
DefianceGladiatorActive60 s17Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity.
Survival StanceGladiatorPassive—18Passive that game8 levels right after Keen Strike.
Protection ArmorGladiatorPassive—19Passive later in game8's skill-point order.
Identify WeaknessGladiatorPassive—20Last passive in game8's skill-point order.
PummelTemplarActive—1Core AoE hit with high enmity. Your main damage and your main way to hold threat.
JudgmentTemplarActive5 s2Hits stunned or knocked-down targets. Every stun and knockdown you land should end in Judgment.
PunishmentTemplarActive30 s3Three-stage charged AoE that grants Execution (+200 Accuracy and more damage) for 10 seconds.
TauntTemplarStigma30 s420 m hit with huge enmity and Shrink (−200 Accuracy, −10% Attack). Also has a chance to taunt players.
Doom ShieldTemplarStigma30 s520 m charge that knocks the target down, shields you and readies Judgment.
Battlefield BannerTemplarStigma90 s6Raises your Attack in proportion to your Defense, so tank stats turn into damage and threat.
Empyrean Lord's PunishmentTemplarStigma60 s720 m stun on up to four targets with stagger damage. Your best pack control.
AnnihilateTemplarActive20 s8Conditional hit that lights up during combat. Fourth in game8's skill-point order.
Debilitating SmashTemplarActive10 s9AoE that cuts target Defense by 25% for 5 seconds. The whole party hits harder.
Warding StrikeTemplarActive30 s10AoE with a self-heal and Warding, a damage tolerance buff for 10 seconds.
Shield SmiteTemplarActive10 s11AoE with a stun chance that sets up Judgment.
Nezekan's ShieldTemplarStigma60 s12Shields every party member within 40 m. The strongest group save in the kit.
Shield RushTemplarActive20 s13Charge after a dodge or in flight with a stun chance. Gets you to a runaway add.
Vicious StrikeTemplarBasic—14Basic AoE that restores MP and keeps threat ticking.
PoachTemplarActive15 s1520 m pull that roots the target in front of you. Grab adds heading for your healer.
Noble ArmorTemplarStigma300 s16Raises Max HP and heals you instantly. Can't be dispelled.
GrappleTemplarStigma90 s17Pulls up to four enemies in front of you and roots them for 3 seconds.
DefianceTemplarActive60 s18Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity.
Heart GoreAssassinActive5 s1Lights up after you land a crit. AoE hit that restores MP and your main damage source.
Insignia ExplosionAssassinActive10 s220 m detonation that scales with Insignia stacks on the target (up to five).
Quick SliceAssassinBasic—3Basic AoE that restores MP. Community guides note a specialization that trims Insignia Explosion's cooldown on hit.
Illusive CloneAssassinStigma90 s4Resets Heart Gore and adds 20% of your damage as extra damage for 10 seconds.
Swift ContractAssassinStigma60 s5+20% Combat Speed. More Heart Gores inside the Illusive Clone window.
Savage FangAssassinStigma60 s6Engraves all five Insignias at once on up to four enemies for a maxed Insignia Explosion.
Triniel's DaggerAssassinStigma45 s7Your hardest-hitting stigma: +30% from behind and lengthens the target's skill cooldowns.
ShadowstrikeAssassinActive20 s8Teleport behind a target within 20 m, hit it and stun it for 3 seconds. The standard opener.
Savage RoarAssassinActive—9AoE that engraves one Insignia on each target hit.
AmbushAssassinActive10 s10+30% damage when it lands as a back attack.
Exploit WeaknessAssassinPassive—11Passive fourth in game8's skill-point order.
Rear SmiteAssassinPassive—12Passive fifth in game8's skill-point order; Assassin damage leans on back attacks.
Flash SliceAssassinActive10 s13Hop to the far side of the target with an AoE and a blind chance.
Shadow FallAssassinActive20 s14Dash to a stunned target and knock it down. Extends Shadowstrike's stun in PvP.
InfiltrateAssassinActive20 s15After a dodge, slip behind a target within 10 m with a blind chance.
Aerial BindAssassinStigma120 s16Guaranteed 3 seconds of airborne on a target with five Insignias. Pairs with Savage Fang.
Shadow WalkAssassinStigma120 s1720 seconds of stealth, out of combat only. Pick your fights in PvP.
Evasion StanceAssassinStigma20 s18Briefly evade all incoming damage.
DefianceAssassinActive60 s19Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity.
DeadshotRangerActive20 s1Three-stage charged shot and your main nuke; +35% damage while Precision is up. Keep it on its own key.
Marking ShotRangerActive10 s2Repositioning shot that grants Precision (+300 Critical Hit for 7 seconds). Refresh it before every Deadshot.
Tempest ShotRangerActive—320 m AoE shot with a 4 m radius. First in game8's skill-point order.
SnipeRangerBasic—4Basic 20 m shot that restores MP. Its specialization takes 1 second off Deadshot per hit (games.gg).
Vaizel's AuthorityRangerStigma60 s5+20% Attack for 10 seconds and castable while moving.
Bow of BlessingRangerStigma120 s6+200 Critical Hit and +100 Accuracy. Stack it with Vaizel's Authority before Deadshot.
Gale ArrowRangerActive20 s7AoE shot that grants Gale: +7% Combat Speed and +7% PvE damage for 10 seconds.
Drill DartRangerActive5 s8AoE shot with a bleed that also halves the healing targets receive.
Supporting FireRangerStigma90 s9Summons an orb that shoots your target and heals you for part of the damage.
Griffon ArrowRangerStigma45 s10AoE hit plus a 10-second fire damage-over-time that grows when targets move.
Explosion TrapRangerActive20 s11Stun trap at your feet. Drop it before melee reaches you.
Snare ShotRangerActive15 s12AoE shot that slows by 40% for 5 seconds and enables Burst Arrow.
Burst ArrowRangerActive20 s13AoE shot that only works on slowed or rooted targets.
Suppressing ArrowRangerActive20 s14Stun chance while Precision is active.
Arrow StormRangerStigma60 s1520 m stun on up to four targets with high stagger damage.
Explosive ArrowRangerStigma45 s16Castable while moving; +20% damage to slowed or rooted targets.
Vigilant EyeRangerPassive—17Passive fourth in game8's skill-point order.
Concentrated FireRangerPassive—18Passive fifth in game8's skill-point order.
Focused EyeRangerPassive—19Passive sixth in game8's order; oslink ranks it higher.
Wind VigorRangerPassive—20Last passive in game8's skill-point order.
Sealing ArrowRangerStigma60 s2175% chance to Seal a player for 5 seconds from 20 m. The PvP alternative.
DefianceRangerActive60 s22Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity.
HellfireSorcererActive45 s1Three-stage charged AoE and your main nuke. Always fully charge it.
FirestormSorcererActive5 s2Single-target fire hit you press most. Specialized, each fireball shortens Hellfire's cooldown.
Element EnhancementSorcererStigma60 s3+20% Fire and +20% Water Attack for 10 seconds. Starts every burst.
Bittercold WindSorcererActive15 s4Ground AoE with a root chance. Second in game8's skill-point order.
Winter's ShacklesSorcererActive45 s5AoE slow. At skill level 20 a hit also grants +20% PvE damage for 5 seconds.
Wish of ConcentrationSorcererActive60 s6+10% Attack and +100 Accuracy self-buff for the burst.
BlazeSorcererActive5 s7Fire hit on a Fire-Marked target that restores MP.
Delayed ExplosionSorcererStigma30 s8Fire hit that lands after a short delay; the target takes 15% more damage from you while it waits. Open with it.
Fire WallSorcererStigma60 s9Big fire hit plus Embers, which burn every second for 10 seconds.
Cold StormSorcererStigma60 s10Slows up to four enemies and leaves a frost zone that deals damage over time for 7 seconds.
Flame ArrowSorcererBasic—11Basic 20 m fire bolt that restores MP. Filler between cooldowns.
Ice ChainSorcererActive—12AoE water hit with a 40% slow for 5 seconds. Filler that also kites.
Fire MarkSorcererPassive—13Marks targets for Blaze. Fourth in game8's skill-point order.
Robe of FlameSorcererPassive—14Fire passive, fifth in game8's skill-point order.
Robe of ColdSorcererPassive—15Water passive, last in game8's skill-point order.
Steel BarrierSorcererStigma60 s16A shield based on Max HP plus extra damage tolerance.
Arctic ArmorSorcererStigma90 s17Damage tolerance plus Magic Displacement, which moves part of the damage to your MP.
Curse: TreeSorcererStigma90 s18Turns a target into a tree for 10 seconds. The PvP control pick.
HibernationSorcererStigma180 s195 seconds of damage and status immunity; cancel it early to heal and leap back.
Divine BurstSorcererStigma60 s20Fire hit with big stagger damage and lifesteal. Good for boss break bars.
DefianceSorcererActive60 s21Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity.
Elemental FusionSpiritmasterActive—1Big hit you can use once you hold four element stacks (Four Elements).
CombustionSpiritmasterActive—220 m AoE fire hit. First in game8's skill-point order and your main filler damage.
Summon: Ancient SpiritSpiritmasterStigma90 s330-second strong spirit whose skill hits up to four targets and grants Four Elements.
Dimensional ControlSpiritmasterActive—4Usable briefly after a spirit uses its skill: AoE slow that restores MP. The glue of the spirit cycle.
Summon: Fire SpiritSpiritmasterActive15 s5Damage spirit with a chance to use its AoE on each hit. Summon it last so it stays out.
Enhance: Spirit's BenedictionSpiritmasterStigma60 s6+20% PvE damage and damage tolerance plus healing every second for you and your spirit.
Jointstrike: CorrodeSpiritmasterStigma45 s720-second damage-over-time on up to four targets; they also take 10% more damage from your spirit.
Flame BlessingSpiritmasterStigma60 s8For its duration, your attacks have a chance to deal extra damage.
Jointstrike: CurseSpiritmasterActive10 s9AoE plus a Curse damage-over-time; your spirit adds an element-specific effect.
Cold ShockSpiritmasterBasic—10Basic 20 m water hit that restores MP. Weave it in whenever MP dips.
Summon: Water SpiritSpiritmasterActive15 s11MP spirit: each of its hits restores MP to you. First in the spirit cycle.
Summon: Earth SpiritSpiritmasterActive15 s12Tank spirit that holds enmity and can taunt players. Keep it out when soloing tough mobs.
Summon: Wind SpiritSpiritmasterActive15 s13Healing spirit that restores a bit of your HP with each hit.
Soul's CrySpiritmasterActive45 s145-second Fear (70% chance on players).
Cry of TerrorSpiritmasterStigma90 s15Chance to Fear up to four enemies. The PvP swap.
Seize MagicSpiritmasterStigma90 s16AoE that strips up to two buffs.
Magic BlockSpiritmasterStigma60 s1775% chance to Seal a target for 5 seconds.
DefianceSpiritmasterActive60 s18Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity.
Chain of TormentClericActive20 s1AoE plus a damage-over-time that lowers enemy damage tolerance. Enables Condemnation.
CondemnationClericActive3 s2AoE that only hits Chain of Torment targets. A high-level specialization can reset it on crit.
Light of RegenerationClericActive30 s3Party heal-over-time every 2 seconds for 30 seconds within 25 m. Keep it up permanently.
Light of ProtectionClericStigma5 s4Toggle: about +10.5% PvE damage and damage tolerance for nearby party. Doesn't stack with Undefeated Mantra.
Earth PunishmentClericStigma30 s5Earth hit plus damage-over-time; game8 notes that at level 5 it guarantees a Condemnation crit.
Judgment ThunderClericActive—620 m AoE wind hit. Third in game8's skill-point order.
Radiant RecoveryClericActive12 s7Party heal that also removes one debuff. Use it after big hits.
Healing LightClericActive6 s8Heals you and the lowest-HP party member. Your on-cooldown spot heal.
Noble AuraClericStigma60 s9Summons an aura that follows you and attacks your target, so you keep dealing damage while healing.
Divine AuraClericActive30 s10Part of game8's damage sequence and fourth in its skill-point order.
BoltClericActive45 s11Three-stage charged AoE. Opens the damage sequence.
Debilitating MarkClericActive10 s12AoE damage-over-time that lowers the enemy's damage boost.
Summon ResurrectionClericStigma120 s13Revives a fallen party member within 40 m.
Earth's RetributionClericBasic—14Basic 20 m earth bolt that restores MP.
AbsolutionClericStigma90 s15Party heal that removes up to two debuffs. Extra cleanse or panic heal.
SalvationClericStigma150 s163 seconds of damage and status immunity.
BenevolenceClericStigma90 s1720-second party heal-over-time. Pairs with Light of Regeneration.
Voice of DoomClericStigma60 s18AoE damage-over-time that cuts enemy healing and potion recovery by 60% for 20 seconds.
DefianceClericActive60 s19Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity.
Dark CrushChanterActive5 s1Core damage on stunned, knocked-down or airborne targets. Its level 20 specialization adds a guaranteed crit.
Marchutan's WrathChanterStigma30 s2Your best stigma hit on up to four targets, and it opens a 7-second Dark Crush window.
Incandescent BlowChanterActive—3Melee AoE hit. First in game8's skill-point order.
Spinning StrikeChanterActive30 s4AoE that adds +10% crit damage for 30 seconds (stacks twice).
Undefeated MantraChanterStigma5 s5Toggle: about +10.5% PvE damage and damage tolerance for the party. Doesn't stack with Light of Protection.
Power of the StormChanterStigma120 s6+20% Combat Speed and −20% cooldowns for you, −10% cooldowns for party within 40 m.
Sprint MantraChanterStigma5 s7Toggle: move speed for the party plus a chance to heal on hit.
Impactful CrushChanterActive15 s820 m hit with a 60% stun chance. Sets up Dark Crush.
Rushing SmashChanterActive15 s9Rush up to 20 m into an AoE hit that restores MP. Your gap closer.
OnslaughtChanterBasic—10Basic melee AoE that restores MP. Fourth in game8's order.
Heat Wave BlowChanterActive10 s11AoE with a seal chance on block.
RecuperationChanterActive15 s12Party heal that removes one debuff and adds a short heal-over-time. Cast it often in groups.
Fracturing BlowChanterStigma45 s13Stigma hit at the end of game8's damage sequence.
Attack PreparationChanterPassive—14Passive fifth in game8's skill-point order.
Wind's PromiseChanterPassive—15Passive sixth in game8's skill-point order.
Raging SpellChanterPassive—16Last passive in game8's skill-point order.
Wave BlowChanterActive20 s17Knocks a stunned target down, extending the Dark Crush window.
ObliterateChanterStigma60 s18Knockdown on up to four enemies. The PvP swap.
Impeding AuthorityChanterStigma90 s19Party shield within 40 m for 20 seconds.
Barrier SpellChanterStigma180 s20For 3 seconds, party HP can't drop below 10%. The group-fight save.
DefianceChanterActive60 s21Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity.

FAQ

Frequently asked questions

How many skills does each Aion 2 class have?+

Our database lists 158 skills across the 8 classes (Gladiator 20, Templar 18, Assassin 19, Ranger 22, Sorcerer 21, Spiritmaster 18, Cleric 19, Chanter 21). That is the level 45 kit players actually use, including stigmas — not every rank or passive node of the Daevanion board.

Where do the cooldowns come from?+

124 of 158 skills have a cooldown taken from global client skill data (via a community skill database). Skills without a sourced cooldown show "—" instead of a guess. Specialization cooldown cuts are not included.

What does the priority column mean?+

It is the order we suggest keeping skills leveled and on cooldown for that class at level 45 (1 = most important), taken from the per-class skill & rotation guides. It compares skills within one class only.

Are these KR or global numbers?+

Global: the October 2026 Global launch dataset (client 2.0.3.0, level cap 45). Korean or Taiwanese values are never mixed in. We have not verified every number in game ourselves.

Where are the stigma skills?+

They are in the table with type "Stigma" (60 rows). Pick "Stigma" in the type filter, then a class, to see that class's stigma pool next to its core skills.