Database · Global patch
Aion 2 skill database
Updated ·By the Aion2 Atlas team·How we source data
What skills are in Aion 2?
- 158 skills, 8 classes
- 124 sourced cooldowns
- Global client 2.0.3.0, level cap 45
- Not verified in game by us
All Aion 2 skills
158 of 158 rows
| Ruinous Blow | Gladiator | Active | 45 s | 1 | Charged rush and your biggest hit. Grants Prepare for Battle (more damage, crit and status chance), so the whole rotation orbits it. |
| Rending Blow | Gladiator | Active | — | 2 | Main AoE hit on up to four enemies and the first place your skill points go. |
| Keen Strike | Gladiator | Basic | — | 3 | Basic cleave that restores MP. Specialized, it shortens Ruinous Blow's cooldown, so spam it between bursts. |
| Zikel's Blessing | Gladiator | Stigma | 120 s | 4 | +20% Attack and +100 Accuracy for 10 seconds. Fit your whole burst inside it. |
| Lunge Stance | Gladiator | Stigma | 60 s | 5 | Raises Combat Speed and cuts MP cost. The stigma tracked top Gladiators register most. |
| Rage Burst | Gladiator | Stigma | 45 s | 6 | Lowers the target's Attack, raises your PvE damage and readies Overhead Slam. |
| Overhead Slam | Gladiator | Active | 5 s | 7 | Heavy follow-up that only works on a knocked-down target. |
| Blade Toss | Gladiator | Stigma | 20 s | 8 | 20 m throw that cuts the target's Defense by 30% and the healing it receives. Strong opener and anti-heal. |
| Lifestealing Blade | Gladiator | Stigma | 90 s | 9 | Hits up to four enemies and heals you for part of the damage. Keeps solo pulls safe. |
| Wrath Wave | Gladiator | Stigma | 60 s | 10 | Short-range AoE with heavy stagger damage and an Attack debuff. Save it for boss break bars. |
| Rush Strike | Gladiator | Active | 20 s | 11 | Dash in after a dodge with a knockdown chance. Your usual way into a pack. |
| Leaping Slam | Gladiator | Active | 15 s | 12 | 20 m leap onto a target. Hold it for enemies that run, not for the opener. |
| Mocking Blade | Gladiator | Active | 20 s | 13 | Single-target knockdown that starts your PvP lock chain. |
| Aerial Snare | Gladiator | Active | 45 s | 14 | Launches a knocked-down target into the air for 3 seconds to extend the chain. |
| Sword Aura Rampage | Gladiator | Active | — | 15 | Extra hit you can only use on Staggered targets. Weave it in during break phases. |
| Tenaciousness | Gladiator | Stigma | 150 s | 16 | 3 seconds of immunity to damage and status effects. Your PvP panic button. |
| Defiance | Gladiator | Active | 60 s | 17 | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
| Survival Stance | Gladiator | Passive | — | 18 | Passive that game8 levels right after Keen Strike. |
| Protection Armor | Gladiator | Passive | — | 19 | Passive later in game8's skill-point order. |
| Identify Weakness | Gladiator | Passive | — | 20 | Last passive in game8's skill-point order. |
| Pummel | Templar | Active | — | 1 | Core AoE hit with high enmity. Your main damage and your main way to hold threat. |
| Judgment | Templar | Active | 5 s | 2 | Hits stunned or knocked-down targets. Every stun and knockdown you land should end in Judgment. |
| Punishment | Templar | Active | 30 s | 3 | Three-stage charged AoE that grants Execution (+200 Accuracy and more damage) for 10 seconds. |
| Taunt | Templar | Stigma | 30 s | 4 | 20 m hit with huge enmity and Shrink (−200 Accuracy, −10% Attack). Also has a chance to taunt players. |
| Doom Shield | Templar | Stigma | 30 s | 5 | 20 m charge that knocks the target down, shields you and readies Judgment. |
| Battlefield Banner | Templar | Stigma | 90 s | 6 | Raises your Attack in proportion to your Defense, so tank stats turn into damage and threat. |
| Empyrean Lord's Punishment | Templar | Stigma | 60 s | 7 | 20 m stun on up to four targets with stagger damage. Your best pack control. |
| Annihilate | Templar | Active | 20 s | 8 | Conditional hit that lights up during combat. Fourth in game8's skill-point order. |
| Debilitating Smash | Templar | Active | 10 s | 9 | AoE that cuts target Defense by 25% for 5 seconds. The whole party hits harder. |
| Warding Strike | Templar | Active | 30 s | 10 | AoE with a self-heal and Warding, a damage tolerance buff for 10 seconds. |
| Shield Smite | Templar | Active | 10 s | 11 | AoE with a stun chance that sets up Judgment. |
| Nezekan's Shield | Templar | Stigma | 60 s | 12 | Shields every party member within 40 m. The strongest group save in the kit. |
| Shield Rush | Templar | Active | 20 s | 13 | Charge after a dodge or in flight with a stun chance. Gets you to a runaway add. |
| Vicious Strike | Templar | Basic | — | 14 | Basic AoE that restores MP and keeps threat ticking. |
| Poach | Templar | Active | 15 s | 15 | 20 m pull that roots the target in front of you. Grab adds heading for your healer. |
| Noble Armor | Templar | Stigma | 300 s | 16 | Raises Max HP and heals you instantly. Can't be dispelled. |
| Grapple | Templar | Stigma | 90 s | 17 | Pulls up to four enemies in front of you and roots them for 3 seconds. |
| Defiance | Templar | Active | 60 s | 18 | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
| Heart Gore | Assassin | Active | 5 s | 1 | Lights up after you land a crit. AoE hit that restores MP and your main damage source. |
| Insignia Explosion | Assassin | Active | 10 s | 2 | 20 m detonation that scales with Insignia stacks on the target (up to five). |
| Quick Slice | Assassin | Basic | — | 3 | Basic AoE that restores MP. Community guides note a specialization that trims Insignia Explosion's cooldown on hit. |
| Illusive Clone | Assassin | Stigma | 90 s | 4 | Resets Heart Gore and adds 20% of your damage as extra damage for 10 seconds. |
| Swift Contract | Assassin | Stigma | 60 s | 5 | +20% Combat Speed. More Heart Gores inside the Illusive Clone window. |
| Savage Fang | Assassin | Stigma | 60 s | 6 | Engraves all five Insignias at once on up to four enemies for a maxed Insignia Explosion. |
| Triniel's Dagger | Assassin | Stigma | 45 s | 7 | Your hardest-hitting stigma: +30% from behind and lengthens the target's skill cooldowns. |
| Shadowstrike | Assassin | Active | 20 s | 8 | Teleport behind a target within 20 m, hit it and stun it for 3 seconds. The standard opener. |
| Savage Roar | Assassin | Active | — | 9 | AoE that engraves one Insignia on each target hit. |
| Ambush | Assassin | Active | 10 s | 10 | +30% damage when it lands as a back attack. |
| Exploit Weakness | Assassin | Passive | — | 11 | Passive fourth in game8's skill-point order. |
| Rear Smite | Assassin | Passive | — | 12 | Passive fifth in game8's skill-point order; Assassin damage leans on back attacks. |
| Flash Slice | Assassin | Active | 10 s | 13 | Hop to the far side of the target with an AoE and a blind chance. |
| Shadow Fall | Assassin | Active | 20 s | 14 | Dash to a stunned target and knock it down. Extends Shadowstrike's stun in PvP. |
| Infiltrate | Assassin | Active | 20 s | 15 | After a dodge, slip behind a target within 10 m with a blind chance. |
| Aerial Bind | Assassin | Stigma | 120 s | 16 | Guaranteed 3 seconds of airborne on a target with five Insignias. Pairs with Savage Fang. |
| Shadow Walk | Assassin | Stigma | 120 s | 17 | 20 seconds of stealth, out of combat only. Pick your fights in PvP. |
| Evasion Stance | Assassin | Stigma | 20 s | 18 | Briefly evade all incoming damage. |
| Defiance | Assassin | Active | 60 s | 19 | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
| Deadshot | Ranger | Active | 20 s | 1 | Three-stage charged shot and your main nuke; +35% damage while Precision is up. Keep it on its own key. |
| Marking Shot | Ranger | Active | 10 s | 2 | Repositioning shot that grants Precision (+300 Critical Hit for 7 seconds). Refresh it before every Deadshot. |
| Tempest Shot | Ranger | Active | — | 3 | 20 m AoE shot with a 4 m radius. First in game8's skill-point order. |
| Snipe | Ranger | Basic | — | 4 | Basic 20 m shot that restores MP. Its specialization takes 1 second off Deadshot per hit (games.gg). |
| Vaizel's Authority | Ranger | Stigma | 60 s | 5 | +20% Attack for 10 seconds and castable while moving. |
| Bow of Blessing | Ranger | Stigma | 120 s | 6 | +200 Critical Hit and +100 Accuracy. Stack it with Vaizel's Authority before Deadshot. |
| Gale Arrow | Ranger | Active | 20 s | 7 | AoE shot that grants Gale: +7% Combat Speed and +7% PvE damage for 10 seconds. |
| Drill Dart | Ranger | Active | 5 s | 8 | AoE shot with a bleed that also halves the healing targets receive. |
| Supporting Fire | Ranger | Stigma | 90 s | 9 | Summons an orb that shoots your target and heals you for part of the damage. |
| Griffon Arrow | Ranger | Stigma | 45 s | 10 | AoE hit plus a 10-second fire damage-over-time that grows when targets move. |
| Explosion Trap | Ranger | Active | 20 s | 11 | Stun trap at your feet. Drop it before melee reaches you. |
| Snare Shot | Ranger | Active | 15 s | 12 | AoE shot that slows by 40% for 5 seconds and enables Burst Arrow. |
| Burst Arrow | Ranger | Active | 20 s | 13 | AoE shot that only works on slowed or rooted targets. |
| Suppressing Arrow | Ranger | Active | 20 s | 14 | Stun chance while Precision is active. |
| Arrow Storm | Ranger | Stigma | 60 s | 15 | 20 m stun on up to four targets with high stagger damage. |
| Explosive Arrow | Ranger | Stigma | 45 s | 16 | Castable while moving; +20% damage to slowed or rooted targets. |
| Vigilant Eye | Ranger | Passive | — | 17 | Passive fourth in game8's skill-point order. |
| Concentrated Fire | Ranger | Passive | — | 18 | Passive fifth in game8's skill-point order. |
| Focused Eye | Ranger | Passive | — | 19 | Passive sixth in game8's order; oslink ranks it higher. |
| Wind Vigor | Ranger | Passive | — | 20 | Last passive in game8's skill-point order. |
| Sealing Arrow | Ranger | Stigma | 60 s | 21 | 75% chance to Seal a player for 5 seconds from 20 m. The PvP alternative. |
| Defiance | Ranger | Active | 60 s | 22 | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
| Hellfire | Sorcerer | Active | 45 s | 1 | Three-stage charged AoE and your main nuke. Always fully charge it. |
| Firestorm | Sorcerer | Active | 5 s | 2 | Single-target fire hit you press most. Specialized, each fireball shortens Hellfire's cooldown. |
| Element Enhancement | Sorcerer | Stigma | 60 s | 3 | +20% Fire and +20% Water Attack for 10 seconds. Starts every burst. |
| Bittercold Wind | Sorcerer | Active | 15 s | 4 | Ground AoE with a root chance. Second in game8's skill-point order. |
| Winter's Shackles | Sorcerer | Active | 45 s | 5 | AoE slow. At skill level 20 a hit also grants +20% PvE damage for 5 seconds. |
| Wish of Concentration | Sorcerer | Active | 60 s | 6 | +10% Attack and +100 Accuracy self-buff for the burst. |
| Blaze | Sorcerer | Active | 5 s | 7 | Fire hit on a Fire-Marked target that restores MP. |
| Delayed Explosion | Sorcerer | Stigma | 30 s | 8 | Fire hit that lands after a short delay; the target takes 15% more damage from you while it waits. Open with it. |
| Fire Wall | Sorcerer | Stigma | 60 s | 9 | Big fire hit plus Embers, which burn every second for 10 seconds. |
| Cold Storm | Sorcerer | Stigma | 60 s | 10 | Slows up to four enemies and leaves a frost zone that deals damage over time for 7 seconds. |
| Flame Arrow | Sorcerer | Basic | — | 11 | Basic 20 m fire bolt that restores MP. Filler between cooldowns. |
| Ice Chain | Sorcerer | Active | — | 12 | AoE water hit with a 40% slow for 5 seconds. Filler that also kites. |
| Fire Mark | Sorcerer | Passive | — | 13 | Marks targets for Blaze. Fourth in game8's skill-point order. |
| Robe of Flame | Sorcerer | Passive | — | 14 | Fire passive, fifth in game8's skill-point order. |
| Robe of Cold | Sorcerer | Passive | — | 15 | Water passive, last in game8's skill-point order. |
| Steel Barrier | Sorcerer | Stigma | 60 s | 16 | A shield based on Max HP plus extra damage tolerance. |
| Arctic Armor | Sorcerer | Stigma | 90 s | 17 | Damage tolerance plus Magic Displacement, which moves part of the damage to your MP. |
| Curse: Tree | Sorcerer | Stigma | 90 s | 18 | Turns a target into a tree for 10 seconds. The PvP control pick. |
| Hibernation | Sorcerer | Stigma | 180 s | 19 | 5 seconds of damage and status immunity; cancel it early to heal and leap back. |
| Divine Burst | Sorcerer | Stigma | 60 s | 20 | Fire hit with big stagger damage and lifesteal. Good for boss break bars. |
| Defiance | Sorcerer | Active | 60 s | 21 | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
| Elemental Fusion | Spiritmaster | Active | — | 1 | Big hit you can use once you hold four element stacks (Four Elements). |
| Combustion | Spiritmaster | Active | — | 2 | 20 m AoE fire hit. First in game8's skill-point order and your main filler damage. |
| Summon: Ancient Spirit | Spiritmaster | Stigma | 90 s | 3 | 30-second strong spirit whose skill hits up to four targets and grants Four Elements. |
| Dimensional Control | Spiritmaster | Active | — | 4 | Usable briefly after a spirit uses its skill: AoE slow that restores MP. The glue of the spirit cycle. |
| Summon: Fire Spirit | Spiritmaster | Active | 15 s | 5 | Damage spirit with a chance to use its AoE on each hit. Summon it last so it stays out. |
| Enhance: Spirit's Benediction | Spiritmaster | Stigma | 60 s | 6 | +20% PvE damage and damage tolerance plus healing every second for you and your spirit. |
| Jointstrike: Corrode | Spiritmaster | Stigma | 45 s | 7 | 20-second damage-over-time on up to four targets; they also take 10% more damage from your spirit. |
| Flame Blessing | Spiritmaster | Stigma | 60 s | 8 | For its duration, your attacks have a chance to deal extra damage. |
| Jointstrike: Curse | Spiritmaster | Active | 10 s | 9 | AoE plus a Curse damage-over-time; your spirit adds an element-specific effect. |
| Cold Shock | Spiritmaster | Basic | — | 10 | Basic 20 m water hit that restores MP. Weave it in whenever MP dips. |
| Summon: Water Spirit | Spiritmaster | Active | 15 s | 11 | MP spirit: each of its hits restores MP to you. First in the spirit cycle. |
| Summon: Earth Spirit | Spiritmaster | Active | 15 s | 12 | Tank spirit that holds enmity and can taunt players. Keep it out when soloing tough mobs. |
| Summon: Wind Spirit | Spiritmaster | Active | 15 s | 13 | Healing spirit that restores a bit of your HP with each hit. |
| Soul's Cry | Spiritmaster | Active | 45 s | 14 | 5-second Fear (70% chance on players). |
| Cry of Terror | Spiritmaster | Stigma | 90 s | 15 | Chance to Fear up to four enemies. The PvP swap. |
| Seize Magic | Spiritmaster | Stigma | 90 s | 16 | AoE that strips up to two buffs. |
| Magic Block | Spiritmaster | Stigma | 60 s | 17 | 75% chance to Seal a target for 5 seconds. |
| Defiance | Spiritmaster | Active | 60 s | 18 | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
| Chain of Torment | Cleric | Active | 20 s | 1 | AoE plus a damage-over-time that lowers enemy damage tolerance. Enables Condemnation. |
| Condemnation | Cleric | Active | 3 s | 2 | AoE that only hits Chain of Torment targets. A high-level specialization can reset it on crit. |
| Light of Regeneration | Cleric | Active | 30 s | 3 | Party heal-over-time every 2 seconds for 30 seconds within 25 m. Keep it up permanently. |
| Light of Protection | Cleric | Stigma | 5 s | 4 | Toggle: about +10.5% PvE damage and damage tolerance for nearby party. Doesn't stack with Undefeated Mantra. |
| Earth Punishment | Cleric | Stigma | 30 s | 5 | Earth hit plus damage-over-time; game8 notes that at level 5 it guarantees a Condemnation crit. |
| Judgment Thunder | Cleric | Active | — | 6 | 20 m AoE wind hit. Third in game8's skill-point order. |
| Radiant Recovery | Cleric | Active | 12 s | 7 | Party heal that also removes one debuff. Use it after big hits. |
| Healing Light | Cleric | Active | 6 s | 8 | Heals you and the lowest-HP party member. Your on-cooldown spot heal. |
| Noble Aura | Cleric | Stigma | 60 s | 9 | Summons an aura that follows you and attacks your target, so you keep dealing damage while healing. |
| Divine Aura | Cleric | Active | 30 s | 10 | Part of game8's damage sequence and fourth in its skill-point order. |
| Bolt | Cleric | Active | 45 s | 11 | Three-stage charged AoE. Opens the damage sequence. |
| Debilitating Mark | Cleric | Active | 10 s | 12 | AoE damage-over-time that lowers the enemy's damage boost. |
| Summon Resurrection | Cleric | Stigma | 120 s | 13 | Revives a fallen party member within 40 m. |
| Earth's Retribution | Cleric | Basic | — | 14 | Basic 20 m earth bolt that restores MP. |
| Absolution | Cleric | Stigma | 90 s | 15 | Party heal that removes up to two debuffs. Extra cleanse or panic heal. |
| Salvation | Cleric | Stigma | 150 s | 16 | 3 seconds of damage and status immunity. |
| Benevolence | Cleric | Stigma | 90 s | 17 | 20-second party heal-over-time. Pairs with Light of Regeneration. |
| Voice of Doom | Cleric | Stigma | 60 s | 18 | AoE damage-over-time that cuts enemy healing and potion recovery by 60% for 20 seconds. |
| Defiance | Cleric | Active | 60 s | 19 | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
| Dark Crush | Chanter | Active | 5 s | 1 | Core damage on stunned, knocked-down or airborne targets. Its level 20 specialization adds a guaranteed crit. |
| Marchutan's Wrath | Chanter | Stigma | 30 s | 2 | Your best stigma hit on up to four targets, and it opens a 7-second Dark Crush window. |
| Incandescent Blow | Chanter | Active | — | 3 | Melee AoE hit. First in game8's skill-point order. |
| Spinning Strike | Chanter | Active | 30 s | 4 | AoE that adds +10% crit damage for 30 seconds (stacks twice). |
| Undefeated Mantra | Chanter | Stigma | 5 s | 5 | Toggle: about +10.5% PvE damage and damage tolerance for the party. Doesn't stack with Light of Protection. |
| Power of the Storm | Chanter | Stigma | 120 s | 6 | +20% Combat Speed and −20% cooldowns for you, −10% cooldowns for party within 40 m. |
| Sprint Mantra | Chanter | Stigma | 5 s | 7 | Toggle: move speed for the party plus a chance to heal on hit. |
| Impactful Crush | Chanter | Active | 15 s | 8 | 20 m hit with a 60% stun chance. Sets up Dark Crush. |
| Rushing Smash | Chanter | Active | 15 s | 9 | Rush up to 20 m into an AoE hit that restores MP. Your gap closer. |
| Onslaught | Chanter | Basic | — | 10 | Basic melee AoE that restores MP. Fourth in game8's order. |
| Heat Wave Blow | Chanter | Active | 10 s | 11 | AoE with a seal chance on block. |
| Recuperation | Chanter | Active | 15 s | 12 | Party heal that removes one debuff and adds a short heal-over-time. Cast it often in groups. |
| Fracturing Blow | Chanter | Stigma | 45 s | 13 | Stigma hit at the end of game8's damage sequence. |
| Attack Preparation | Chanter | Passive | — | 14 | Passive fifth in game8's skill-point order. |
| Wind's Promise | Chanter | Passive | — | 15 | Passive sixth in game8's skill-point order. |
| Raging Spell | Chanter | Passive | — | 16 | Last passive in game8's skill-point order. |
| Wave Blow | Chanter | Active | 20 s | 17 | Knocks a stunned target down, extending the Dark Crush window. |
| Obliterate | Chanter | Stigma | 60 s | 18 | Knockdown on up to four enemies. The PvP swap. |
| Impeding Authority | Chanter | Stigma | 90 s | 19 | Party shield within 40 m for 20 seconds. |
| Barrier Spell | Chanter | Stigma | 180 s | 20 | For 3 seconds, party HP can't drop below 10%. The group-fight save. |
| Defiance | Chanter | Active | 60 s | 21 | Shared skill: breaks stun, knockdown, airborne and similar crowd control, then gives 5 seconds of status immunity. |
FAQ
Frequently asked questions
How many skills does each Aion 2 class have?+
Our database lists 158 skills across the 8 classes (Gladiator 20, Templar 18, Assassin 19, Ranger 22, Sorcerer 21, Spiritmaster 18, Cleric 19, Chanter 21). That is the level 45 kit players actually use, including stigmas — not every rank or passive node of the Daevanion board.
Where do the cooldowns come from?+
124 of 158 skills have a cooldown taken from global client skill data (via a community skill database). Skills without a sourced cooldown show "—" instead of a guess. Specialization cooldown cuts are not included.
What does the priority column mean?+
It is the order we suggest keeping skills leveled and on cooldown for that class at level 45 (1 = most important), taken from the per-class skill & rotation guides. It compares skills within one class only.
Are these KR or global numbers?+
Global: the October 2026 Global launch dataset (client 2.0.3.0, level cap 45). Korean or Taiwanese values are never mixed in. We have not verified every number in game ourselves.
Where are the stigma skills?+
They are in the table with type "Stigma" (60 rows). Pick "Stigma" in the type filter, then a class, to see that class's stigma pool next to its core skills.